Tami Tritz has been a Technical Artist at Microsoft since 2019 and works building skeletons, tooling, and skinning for the Mixed Reality Experience Development Team. During her career, she has worked on many different projects at Microsoft, including the recent release of Microsoft Mesh for Teams, enabling you to bridge the camera on/camera off gap with a representative avatar, as well as OceanXplorers on National Geographic and Disney+. She specializes in character rigging, Python/MEL scripting, artist tooling, and engine integration, with familiarity in C, C#, simulation, and VFX. She is also lead the Women at Microsoft: Mixed Reality Employee Resource Group, and is an accomplished public speaker on technical art and the games industry, most recently at Grace Hopper Celebration 2024. She attended DigiPen Institute of Technology, graduating in 2019 with a Bachelor of Fine Arts in Digital Art and Animation. Outside of her work in Mixed Reality, she’s an avid sewist who loves recreating historical and fantasy gowns. Please contact her at [email protected]. |